- The Big Idea: Describe your learning topic for the game. What is the most important thing you want your players to learn?
- Research: What kind of research did you do? What did you learn about your topic?
- Making Decisions: How did your ideas change as you worked on your game?
- Mastering Programming: What Game Ingredients and Help Center resources have been most useful to you so far, and why?
- Overcoming Challenges: Which part of making the game was most difficult for you? How did you overcome this difficulty? What features are you most proud of in your game?
Name of the game: English Language Games
What were you looking for? Objects that don't belong in the classroom
Was the game fun to play? Explain why. No,not really i was just clicking around the game.
How does the designer reward you and keep you playing? To look for stuff that you haven't clicked on
What does this game teach you?Things that are not spouse to be in the class room.
How does it use hidden objects to teach you?Making the things to disappear and make it seam like if the classroom did have noting bad
What age group would find this educational?8-10 yrs.
What would you add to this game if you had a chance to work on it? A box that it tells you what you need to look for